/ Home / math / Tensor / 02._Mathematical_Basics / 01._Tensor /
01. TensorA tensor is a generalisation of scalar fields, vector fields: fields with more indices. In euclidean spaceRotationsOrthogonal transformations a, b and c of the group of orthogonal transformations in 3 dimensions O(3) must uphold the following laws: So to actually rotate a vector x by the transformation a, do: Or back: Rotations leave the length unchanged (we hope), so: Because of the δ Tensor rule Because by definition this holds: ... it follows that: So what kinds of rotations are allowed? ... however, if Infinitesimal rotationSometimes, infinitesimally small rotations are useful: For example, for rotation matrix a^z around the z axis, for an angle α, with J a matrix with very few ones and a lot of zeroes. A product of these is: TODO graph. Passive rotationIf you want to describe the vector x in terms of a new rotated (by a) coordinate system, you do: Tensors0th level (scalar)(rotations shouldn't change physical laws). So now let's see what the gradient does: 1st level (vector)2nd levelnth levelAuthor: Danny (remove the ".nospam" to send) Last modification on: Sat, 04 May 2024 . |